Merge Gardens Review - Tidy up your estate one berry, bird, and bizarre puzzle at a time.
Merge Gardens looks like some cutesy plant sim, but don't let the topiaries fool you. Underneath all that green is a sneaky little puzzle grinder. Merge mechanics, match-3 levels, and just enough weird plot to keep you poking behind the hedges. I spent way too long feeding birds and cleaning up digital trash. No regrets.
It Starts With a Mess, and a Bird
First thing I tapped on? A moldy egg. It cracked open into a baby bird. A baby bird, chirping like it ran the place. Yep, game had me.
This isn't one of those sterile merge games with blank tiles and elevator music. Merge Gardens drops you into a run-down estate, slaps a rusty rake in your hand, and casually throws in a puzzle level. "Also, yeah, match-3 exists now." I blinked. Then shrugged and kept going.
The garden's a disaster zone. Busted statues, mossy junk, grass patches clinging to life. Looks like a circus collapsed and no one cleaned up. You start merging, piece by piece, clearing space and uncovering stuff. Weirdly addictive. Right when things start clicking, bam. Another mess.
Merge, Upgrade, Repeat (and Maybe Bubble It)
You start basic. Merge three of a thing, it becomes a slightly fancier thing. Three weeds? Congrats, now it's a bush that won't ruin your whole aesthetic. Keep pushing and suddenly you've got topiaries, plushy flower beds, and fashion-forward animals.
It's kind of like potion-making with lawn clippings. Crates turn into barrels, maybe into a toolbox, then suddenly, boom, glowing orb full of bees. No clue why it works, but I needed to see what came next.
Storage? Absolute clown car. Every upgrade feels like Tetris meets hoarding. Merge or lose it. Hoard and regret. I once stared at a tier-3 watering can for ten minutes trying to decide if I should bubble it or sacrifice it. Total panic. Not proud of it.
And bubbling? That's its own black magic. You can bubble stuff off the board to stash it temporarily, but it's fiddly. Whole Reddit threads exist just to explain the hacks. I felt like I was breaking gardening laws.
Match-3 Hijack: Welcome to Puzzle Town
I was just getting comfortable stacking crates and judging the fashion sense of my bushes, then the game hijacked me. "Want coins? Beat this match-3 level." And suddenly I'm swiping strawberries and lining up pies like I run a Victorian bake sale.
I grumbled. I came to merge. But yeah... the puzzles kinda slap. Layouts get smart, combos feel snappy, and sometimes I cleared a whole board with one lemon bomb. I may have fist-pumped.
You beat puzzles, grab some loot, then toss it back into your garden. That loop? Kinda addictive.
I've sunk 20 minutes into puzzles just to get one egg. That hatched a bird. Bird chopped wood. Wood turned into a log pile that opened a new patch of land... where surprise, more puzzles. It's like chasing your own tail but in a good way.
Meet Daisy: Weird Inheritance, Weirder Accent
You play as Daisy. Big boots, big eyes, big mystery. She inherits this place from her vanished uncle, and then things get weirder by the minute.
You'll unlock foggy zones, find strange letters, and run into statues that feel just a bit... alive. The game drops just enough story breadcrumbs to keep you nosing around without dumping a fantasy novel on your head.
The voice acting? Honestly delightful. Daisy's accent shifts like she's moonlighting in three British sitcoms. Sometimes she's sweet, sometimes she's scolding a duck like it owes her rent. No clue how, but it works.
There's also a squirrel who sounds like he runs a racket and a flamingo named Vincent who critiques your lawn like he's judging modern art. Did the devs need to go this wild? Nope. Am I glad they did? Absolutely.
Let's Talk Monetization (Spoiler: It's Lurking Early)
Alright, time to talk about the cash-grab bits. You'll get the "starter gem bundle" popup within your first snack break. Basically: "Want to skip that six-hour timer?"
From there? Yeah, it leans in. Expanding your garden costs premium currency. Boosters dangle in front of you like cupcakes you're not supposed to eat. It's very much present.
Storage is where it really tightens the screws. Unless you master the fine art of bubbling or fork over gems, you'll be squeezed. Sure, the game hands out some freebies, but once you're a few hours in? That drip slows hard.
Still, it doesn't feel evil. Just... enthusiastic. Like a helpful neighbor constantly offering you overpriced mulch.
Events, Critters, and That One Flamingo
Heads up, right when you think you've got the flow down, an event hits. Now you're merging strange eggs, chasing tokens, and unlocking exclusive critters with sparkly animations and questionable vibes.
Each event drops you into a separate space with its own rules. Some let you pick your rewards. Others turn into full-on loot sprints. They're frantic. But good frantic.
And the birds? So many birds. Some harvest like champs. Others just flap in place and look cute. One of mine literally did nothing for 20 minutes but strut around a crate.
Managing them turns into a weird little game of its own. Part chicken daycare, part tax return.
Eventually you unlock birdhouses and nests. They're basically little bird factories. I spent an entire evening optimizing which feathery freeloader should gather what. I've made business spreadsheets with less effort.
Merge Addiction Is Real, and Kinda Glorious
Somewhere around hour ten, I stopped "playing" Merge Gardens. I was living it. I'd tap crates during lunch. Plan merges while brushing my teeth. I once whispered "don't bubble that yet" to my phone in public.
Nothing really shifts. But you start thinking like a garden goblin. You get strategic. Merges flow better. You hoard less. You even learn which birds to ignore when they're being dramatic.
Progress is slow. But it keeps moving. Every time you clear a fog tile or pop open a new section, it scratches some deeply satisfying itch. More stuff to organize. More mess to conquer.
Final Verdict: Merge Gardens Is a Mess Worth Playing
Merge Gardens didn't just surprise me, it kind of hijacked my brain. I showed up for light puzzles. I stayed for the chaos and bird bureaucracy.
Yeah, it's charming. But it also sneaks up on you with depth. The puzzles are legit. The merging's fun. The weird characters make it feel oddly alive.
Monetization nags, but it's manageable. If you're the type who enjoys sorting digital junk into prettier digital junk, this one's worth a shot.
And hey, if you start naming your bushes? No judgment. Been there.