Game of Thrones

Step into the boots of a Westerosi lord where every decision could earn you gold or get you gutted. Build your castle, hatch dragons, and scheme your way through alliances in a strategy game that feels like playing chess with wildfire and crossbows.

About Game of Thrones

Rating

4.87

Votes
649
Publisher
Yoozoo Games
Release Date
March 15, 2019

Game of Thrones: Winter is Coming Review - Politics, Power, and One Very Moody Dragon

You don’t just play a lord in Westeros. You become one. One minute you’re upgrading farms and stroking your dragon egg. The next, you’re knee-deep in a siege with your alliance screaming in chat because someone forgot to set rally times. Game of Thrones: Winter is Coming throws you headfirst into the throne-snatching chaos, blending base-building, character collecting, and large-scale PvP with the dusty, dangerous flair of HBO’s fantasy juggernaut. Want to know if it's all cloak and no dagger? Let’s dive in.

I Tried to Be a Lord of Westeros. I Ended Up a Spreadsheet King


The First Steps: Welcome to the Realm, My Liege

When I started, I was handed a modest keep, a small patch of dirt, and a very pushy advisor named Chris who insisted I upgrade my barracks before I even knew what a barracks did. The world map looked enormous from the start. My castle felt microscopic. My first mission was to build a farm. So I built it. Then a lumberyard. Then a mine. Suddenly I was an economy, albeit a tiny one.

For the first hour or two, Game of Thrones: Winter is Coming feels like Civilization Lite. You place buildings, collect resources, and unlock new areas within your castle walls. The animations are polished, the soundtrack feels straight from the show, and the occasional cutscene gives you that HBO-level polish. My house motto quickly became, "Please don’t attack me, I’m still upgrading."


Meet Your Commanders: Stark, Goblin, and That One Guy Who Wears Blue

Soon enough, familiar faces appeared at my gates. Sansa arrived with a sharp suit of armor. Tyrion came in clutch with diplomatic buffs. Jon showed up, sword drawn and ready to rally troops. Each hero acts as a commander on the battlefield, offering passive boosts or active skills that can turn the tide.

Recruiting and upgrading commanders becomes its own addictive loop. You need tokens, gear, and training time. Some heroes are locked behind limited-time events or premium bundles, but early on you get enough freebies to build a solid starting crew.

My go-to combo was Tyrion for morale, Jon for troop attack boosts, and Sansa for overall defense. After a few upgrades, they became not just familiar faces, but valuable assets. And yes, I gave them thematic titles like "The King's Council."


March Orders and Map Mayhem

Combat happens in real time on the overworld map. You select a target, assign a march, and send your troops scuttling across the terrain. Infantry marches in formation, cavalry charges ahead, and archers trail behind like a parade of destruction.

Early missions feel like practice drills. Rebel patrols fall quickly. Once your protection shield drops, things get spicy. In one memorable moment, a level 45 player stormed my gates and leveled my defenses. My army disintegrated before my eyes. All I could do was watch red troop lines pour in like ants.

I scrambled to upgrade spearmen, added siege weapons, and experimented with commander skills. Eventually, I found counter matchups that worked. Infantry for cavalry, cavalry for archers, and archers for just about everything if you protect them well.


The Long Game: Building a Kingdom, Not Just a Base

As early missions wind down, you unlock research, gear recipes, tech trees, and a wider spread of infrastructure. You can train elite troops, build a market, raise castle walls, and craft siege machines.

Everything costs resources and time. Early buildings finish in minutes. Later projects can take hours or days, unless you burn speed-up items.

You start to plan around real time. I’d log in before bed, queue three builds, and feel oddly productive. “Only five more minutes of downtime, my liege,” Chris would say. And yes, I set alarms like a full-time steward.


Dragons, My Lord. DRAGONS

Dragons arrive via a mysterious egg. You raise it, feed it, train it, and eventually hatch your own personal death machine. It starts as a pet, then becomes a scout, and finally a full combat unit with firebreath and skill trees.

Fluffy, my dragon, torched his first rebel camp at level 10. I was proud. Then he slept for sixteen hours, and I forgave him. Dragons are high investment, but they add real punch to your march. You can name them, assign roles, and even tweak their breath type.


Alliances, Diplomacy, and Political Drama

After a bit of solo play, I joined an alliance called “Snowfall Dominion.” Going solo is a great way to get farmed. Alliances bring protection, shared resources, and the best events.

My first alliance rally was a mess. Someone launched early. Another guy forgot siege troops. We still won, somehow, and the victory felt earned. This is where the game morphs from solo strategy to multiplayer drama.

You’ll help coordinate attacks, build alliance structures, defend forts, and call out Fluffy’s cooldown like it’s part of national defense. Alliances are chatty, strategic, and filled with players from across the world. It becomes your second home.


Daily Grind Versus Daily Gifts

There’s a daily rhythm. Log in, collect bonuses, start builds, join events. Missions, resource runs, alliance tasks, and gear hunts keep your to-do list busy. But it rarely feels overwhelming.

I found myself checking in several times a day. Not because I had to, but because I wanted to keep things moving. Fifteen minutes in the morning, another burst during lunch, and a planning session before bed became routine.


UI, Performance, and Quality of Life

The interface is dense. You’ll navigate menus within menus. Sometimes it’s cluttered. Sometimes it’s smooth. Performance on PC was solid. On mobile, I hit a few crashes, especially during large alliance wars.

There are quality of life options to reduce visual noise, simplify chat, and sort commander screens. Still, this is a game that benefits from a big screen and decent specs. Trying to coordinate on an older phone made me wish for a tech maester.


The Monetization Game (Minus the Panic)

Timers exist. So do bundles. But you’re not forced to spend. I got by with smart resource use and free event rewards. I did cave once for a dragon skin. No regrets.

The shop is ever-present, but there’s value in restraint. Most purchases speed things up or unlock convenience. If you’re patient, you can play competitively as a free or low-spend player.


What Surprised Me Most

The polish. I expected a low-effort tie-in, but this is a detailed, immersive strategy sim with strong gameplay loops. The music, commanders, and world map feel deliberate and rich.

You won’t change the fate of Westeros. But you will build a meaningful kingdom, command familiar faces, and take part in epic multiplayer wars with dragons at your side.


My Kingdom Journey, Week by Week

Timeframe What happened
Day 1 Built my keep, met Chris, panicked over resource timers
Day 3 Recruited Jon, Sansa, and Tyrion. Joined alliance and lost my first siege
Day 7 Raised Fluffy, rallied on rebel forts, climbed first power rankings
Day 14 Held our alliance’s first control point. Fluffy incinerated an enemy march
Day 30 Became alliance co-leader. Managed war board. Scheduled siege calendar

This is a long-haul game with real depth. If you enjoy planning, optimizing, and outmaneuvering players across a living fantasy map, this one earns its seat at the strategy table.


You won’t rewrite the books. But you might just earn your own story. One of conquest, betrayal, spreadsheets, and a sleepy dragon named Fluffy.