Taonga Review: Farming, Friendship, and Pineapples With Purpose
I showed up on Taonga Island expecting a beachy clicker about growing corn and feeding chickens. Instead, I found myself solving puzzles, trading sugarcane for ancient relics, and accidentally raising more alpacas than one person should. Taonga starts like a simple farming sim, but it quietly layers in light adventuring, resource juggling, and a neighbor system that’s surprisingly cozy. If you’re wondering whether it’s worth planting your roots here, let’s dig into what this tropical time sink is really like.
My Accidental Island Empire
Taonga begins the way all good tropical adventures do: with a mysterious letter, a rickety boat, and the promise of free land. I arrived expecting a quiet farm sim with some coconuts and maybe a mango tree or two. Within minutes, I was planting corn, crafting ropes, and building a dock. Within an hour, I had a full-blown settlement with windmills, alpacas, and a suspicious number of coconuts.
The game doesn’t wait long to pull you in. One minute you're harvesting pineapples. The next, you’re clearing jungle debris to uncover ancient ruins and trading glass beads with islanders who know way more than they’re telling. It’s not just a farm. It’s a whole archipelago begging to be explored, one energy bar at a time.
Farming, But With a Mission
Taonga may wear its farming hat proudly, but this isn’t your usual plant-and-wait affair. The crops are important, yes. You’ll plant wheat, water potatoes, and bake pies. But everything feeds into a larger web of quests and trade routes.
You’re not just farming to unlock the next crop tier. You’re preparing resources to restore a lighthouse. You’re gathering planks to fix a raft. You’re cooking stews to earn favor with a pirate-turned-merchant who shows up just when your mango supplies run low.
There’s always something to do. And every task, no matter how small, feeds into your island’s growth. You’ll find yourself thinking three moves ahead, stacking harvests to fuel building upgrades, which unlock new tools, which let you explore new places. It’s less about idle time and more about soft strategy with a beach view.
Exploration Is the Secret Sauce
At first, Taonga looks like a chill, stationary farming game. But it’s the exploration that gives it real depth. As you progress, you unlock boats that carry you to neighboring islands. These places are filled with new materials, mini-stories, and sometimes actual puzzles.
One island had me digging up ancient relics with clues written on weathered stone tablets. Another sent me chasing after a lost parrot with a taste for papayas. There’s a real sense of discovery as each new zone opens up. You don’t just collect things, you engage with the space, solve small mysteries, and occasionally get surprised by a sea turtle crossing your path.
It keeps the gameplay loop from feeling static. You plant, you build, you explore. Then you come back with rare resources and new projects to tackle at home.
Energy: The Great Bottleneck
Every click in Taonga costs energy. Clearing grass? Ten energy. Chopping wood? Twenty. Digging up a bush that’s vaguely suspicious looking? Hope you saved up. Energy regenerates slowly over time or faster if you chow down on grilled fish and tropical smoothies from your inventory.
This system works well early on. It encourages smart play, pacing, and gives meaning to every action. But in longer sessions, especially once you hit mid-game islands with dense resource demands, it can start to feel like a leash.
That’s where the optional purchases come in. You can buy energy packs, speed-ups, or boosters to get more done quickly. Thankfully, the game doesn’t push this aggressively. It’s all there if you want it, but not required to enjoy the core loop. You just need patience. Or a lot of papayas.
Alpacas and Other Side Hustles
Animals are another charming layer in Taonga. You’ll raise chickens, cows, goats, and yes, alpacas. These aren’t just decorative. They produce milk, wool, and eggs that feed directly into your crafting system. Feed them, groom them, harvest their output. It’s a cozy cycle that makes your farm feel alive.
You’ll also build workshops for things like jam making, weaving, or smithing. Each workshop feeds into questlines, upgrades, or new gear for exploration. You start small with a single bakery oven. A few days later, you’re running a multi-building production chain that turns sugarcane into caramelized fruit tarts sold to a traveling trader in exchange for palm wood.
There’s a lot of little systems that work together. But none of them feel overwhelming. It’s more like a well-oiled island engine. And you’re the cheerful mechanic in flip-flops.
Friends, Gifts, and Neighborly Chaos
Taonga leans into the social sim angle too. You can visit friends’ farms, send them gifts, and help out with their daily tasks. It’s low pressure but surprisingly rewarding. Sending energy to someone else means they can return the favor. And if you’re the kind of player who checks in daily, that builds a steady loop of mutual progress.
The friends list also acts as a leaderboard. You can peek at other farms for inspiration or envy. Some players turn their islands into tropical art pieces with neatly trimmed hedges and themed decorations. Others focus on raw production and have more cows than anyone should reasonably own. You do you.
It’s not mandatory to socialize. But it adds a nice layer of community without forcing interaction. And occasionally, you’ll stumble across a neighbor who always has what you need in trade. Bless those people.
What Happens When You Run Out of Stuff?
Taonga isn’t a game you binge. It’s a game you return to. You’ll hit points where you’ve used all your energy, your crops need time to grow, or your boat’s off on a multi-hour expedition. That’s your cue to log off.
And that’s okay.
The game is designed around this rhythm. Play for twenty minutes. Make progress. Log off. Come back later and continue. It respects your time, even when it tries to tempt you with just one more energy bar.
That said, some players may bounce off the slower mid-game. Once you’ve unlocked a few outer islands, progress can stall unless you’re really efficient with your resources. Or willing to spend. That’s the tradeoff with a free-to-play model. But if you treat it like a side hobby, the friction mostly disappears.
The Vibe Is Everything
Taonga’s art style is cheerful without being cartoony. The islands are lush. The animals are cute. The characters you meet have just enough personality to make their quests feel worthwhile. There’s no combat, no timers that force panic, and no high-stakes pressure.
This is a game about gentle progress. About building something over time. About making tropical smoothies and sailing to lost islands to collect jade stones for an old woman who used to be a pirate.
It’s a vibe. And if you’re into slow-burn games with a little charm, Taonga delivers.
Final Thoughts From a Reformed Corn Tycoon
I went into Taonga thinking I’d play a few days, harvest some tomatoes, and move on. Two weeks later, I was running a fully optimized fruit tart operation while building a ceremonial fire pit for a turtle god I met in a cave. I didn’t plan for that. It just happened.
That’s the secret to Taonga. It grows on you. Slowly, steadily, and with more alpacas than you meant to adopt.
If you’re looking for action, look elsewhere. If you want fast rewards or deep strategy, this won’t be your jam. But if you want a soft, colorful, surprisingly satisfying little escape, Taonga is worth anchoring down for.
Bring your hammock. And maybe a few extra pineapples.