Sunrise Village

Rating

4.43

Votes
1915
Publisher
Innogames
Release Date
February 24, 2022

About the game

Sunrise Village is a tranquil farming and exploration simulator by InnoGames, where players restore their grandfather’s fog-covered village. Blending resource gathering, crafting, and story-driven quests, it offers a cozy, tap-to-play loop with no combat. Just crops, crystals, and casual vibes.

Review

Sunrise Village: From Foggy Fields to Farming Feels: One Tap at a Time

If you’ve been hunting for a cozy mobile farming game that doesn’t scream ads at you or expect you to become some sword-swinging legend, Sunrise Village might be it. It’s slow. It’s juicy (yep, actual juice). Built for anyone who loves checking things off a list without needing a spreadsheet. No dragons. No pressure. Just fences to fix, berries to pick, and a chicken with attitude. The kind of game that casually wedges itself into your routine when you’re not paying attention.


It All Started with a Chicken Named Steve

There’s something oddly peaceful about a game that doesn’t care if you’ve mastered a meta build or slayed a dozen orcs before breakfast. Sunrise Village skips the whole ego trip. No timers screaming at you. No inventory stress. Just juice. Berry juice, to be precise. Weird flex, but it works.

I figured I’d mess around for a few minutes. Next thing? I’m fixing barns, milking cows, forging hammers, and, yeah, naming a chicken Steve. It doesn’t lure you in with big action. It just quietly dares you to stop playing.


Grandpa Vanished. Here’s the Mess He Left You.

So here’s what you walk into: a fogged-up village that your grandpa was supposed to be looking after. He’s MIA. No letters. No epic quest. Just a few baffled villagers, broken buildings, and some glowing crystal that might mean something, but honestly? Everyone's too polite to ask.

Congrats, you're the new handyman-slash-mayor. Feed the goats. Patch the roof. Brick a wall. The story's barely there, but it's fine. It vibes more like Animal Crossing dipped in The Sims, with just enough sparkle to keep you curious.


Tap. Craft. Recharge. Repeat.

You spend most of your time tapping and waiting for machines to finish things. Toss logs into a sawmill. Smelt nails. Grow cabbage. Cut cabbage. Deliver cabbage. Every action eats energy, so you start treating every click like it's got consequences.

It looks simple at first. Too simple. But the game’s hiding a quiet little strategy layer. You're always juggling stuff: what to build, when to click, whether you can risk clearing that bush or if it'll leave you too drained to finish a quest. Wild.


Energy Is the Real Boss Here

Let’s not sugarcoat it. Energy runs this joint.

It creeps back slowly or drops when you finish tasks or watch yet another toothpaste ad. But it also vanishes in seconds. Clear a fog tile? Gone. Chop a tree? Gone. Fix a fence? Better hope you stocked up. Pretty soon you're not farming, you're budgeting. Badly.

You'll unlock potions. Berry-based, of course. And that’s when things get weird. Suddenly you're a juice bar manager, harvesting fruit like a maniac so you can recharge and tap one last log pile. Totally normal behavior.


Build Your Town, Your Way

Progress is the carrot here. One day you're upgrading a sad-looking sawmill. Next day, boom — there's a shiny stable and a windmill doing its thing. Every improvement feels personal. Like you're cleaning up your own cluttered corner of the internet.

The villagers? Kind of hilarious. They send you on quests that boil down to glorified fetch errands, but the game keeps things moving. You're always ticking off tiny tasks: clear fog here, build a gate there, collect hay — and it scratches that to-do list itch just right.

Also, the fog. That fog. It’s everywhere. You'll find yourself clearing it just to see what’s behind it. Usually it's a tree. Sometimes it's plot stuff. Either way, it costs a chunk of energy. So you plan, or you sit through another video for toothpaste. Again.


Let’s Talk About the Paywall

Alright, cards on the table. Sunrise Village is free. Technically.

But wow, does it want your money. Energy bundles, speed boosts, ruby packs — you'll see 'em constantly. You don't have to pay, but the game nudges you. Like a toddler with a credit card ad.

I didn't spend a dime while playing. It's possible. But it gets rough. Some quests just... stall. Especially the ones that make you juggle three buildings with three timers while you're low on resources and wondering why this game suddenly feels like a job.


Steve the Chicken and the Cozy Chaos

There's something low-key delightful about how everything in this game bounces. Feed a goat? It hops. Harvest carrots? The plants wiggle like they're proud. Machines hum along like they're doing important work. The whole game's just... happy to be here.

I ended up reorganizing my whole farm just to fit more berries. No game prompt. No reward. Just me, chasing juice. Steve wasn't impressed. He wandered around, clucking like I was late for something. Probably right.

But that's the point. Sunrise Village doesn't punish you for walking away. No raids. No penalties. You can check in for five minutes or zone out for two hours while it vibes in the background. It's like digital comfort food, minus the calories.


So, Does This Game Actually End?

Kinda? Not really.

There's no big showdown or cutscene. No "congrats, you've won." You just keep leveling up, unlocking new zones, meeting more folks, and tidying things up. Events roll in now and then. Stuff rotates. But it's not building toward anything dramatic.

Things slow down after a while. You'll notice it. Energy gets scarcer. Crafting chains get longer. The fog? Still fogging. If you're the kind of player who likes chasing endless little wins, though, you'll keep logging in. I did.


Final Thoughts: Berry Juice and Peaceful Vibes

Sunrise Village doesn't reinvent anything. It just nails the chill factor. Feels like a mental palate cleanser after playing something loud and stressful. It's smart, clean, and weirdly satisfying if you lean into it.

Sure, the energy stuff can be a drag. But if you're patient, or just stubborn, it pays off. Perfect for players who love checklists, low-stakes upgrades, or the feeling of organizing digital dirt.

You won't slay a beast, but you will know exactly how many berries it takes to keep a kiln running. And maybe, just maybe, you'll name your chicken Steve too.

Weird little masterpiece.

Click Here to Play Sunrise Village