Sea of Conquest

Rating

4.67

Votes
1449
Release Date
November 3, 2023

About the game

Ready the rum and hoist the sails. In Sea of Conquest, you’ll build ships, charm pirate captains, and plunder your way to nautical glory. It’s part strategy game, part pirate fantasy, and all about making your enemies walk the plank with style.

Review

Sea of Conquest Review: Pirates, Plunder, and a Whole Lot of Cannonballs

You had me at "floating tavern." Sea of Conquest throws you into a noisy, overstuffed pirate world full of raids, fog, and ship upgrades that would probably make Blackbeard sob. Forget the usual gacha grind. This one’s a salty detour into sea monsters, smugglers, and ambushes from players who forgot mercy exists. Here's how it actually feels to jump in.


First Voyage: Your Ship, Your Chaos

The second the game loaded, I knew I was stuck. Sea of Conquest really leans into the vibe: creaky docks, dramatic music, a rude parrot or two. I didn’t even finish saying "ahoy" before I was mashing together a flagship with wood I didn’t own, upgrading cabins that barely existed, and meeting a pirate lady who looked like she sells shampoo during cutscenes.

You get a ship, two nervous crew members, and a flashing compass that basically screams "click me." So I clicked. Fog everywhere. Hostile ports. Some sketchy sea vendor offering bulk discounts on gunpowder. Wild start.

Ten minutes later, I’d already scouted, fought, recruited, and met a pirate captain with a hawk on her arm and the patience of a caffeinated wasp.


Build a Crew of Misfits and Legends

You’re not collecting Pirate Guy #47 here. Sea of Conquest hands you a full-on circus of chaos. Each captain has a voice, a vibe, and outfits that look like they lost a bet at a Renaissance fair. One has a fire whip. Another lost his beard to a weather curse. They’re ridiculous. Kinda love it.

My favorite? A cook named Meat Hook. He’s always mad about rations, buffs your food supply, and once mumbled something about stew and rats. Might’ve been a joke. Might not’ve.

Collecting heroes becomes weirdly addicting. You feed them medals, assign them to cabins (which is a whole puzzle in itself), and shuffle them into formation. Some speed up attacks. Others patch holes. Most of them look like they’d throw a bottle at you if you said "good morning."


Cabins, Buffs, and Questionable Interior Design

Your ship has rooms. And those rooms need... flair. Want a bar? Cool. A chapel? Sure. A VIP bedroom with red lighting and parrots? That’s apparently a thing too. You basically turn into the captain and the decorator. Not proud of how much time I spent arranging rugs.

Each room gives a stat boost, depending who you throw in there. Got a healer? Toss them in the clinic. A bruiser? Drop them in the training hall and watch the numbers go brrr. It’s part strategy, part pirate Sims. Weirdly satisfying.

Also, there’s a bathtub. I put mine on the top deck. No clue why. Kinda proud of that.


Battles, Fog, and the Occasional Sea Monster

Fights happen live on the map. You pick someone to annoy, launch your fleet, and then it’s fireworks. Cannonballs, floating crates, loot flying everywhere. You can steer your flagship too if you’re feeling spicy.

Early on, you’re hunting down pirates, escorting questionable shipments, and punching sea beasts in the nose. But yeah, eventually someone shows up with a level 98 death ship and turns your screen into dust. That happens.

PvP? Optional. You can totally ignore it. Just vibe on trade routes, stack resources, and shout at the AI when it calls you a "seagull-chaser." (It will. Repeatedly.)


Join a Guild or Sail Alone Like a Legend

At some point, the game basically yells "join a guild already." And you probably should. That’s where the nonsense gets big: port fights, event rewards, mass brawls. I joined a crew called "The Salty Pickles." Name checks out.

Guilds plan attacks, throw shade in chat, and argue over port flags like it’s floating student council. If you’re into chaos and drama with a side of teamwork, welcome aboard.

Day three? We got ambushed moving supplies. Lost everything. Someone in Discord yelled "Release the kraken." We didn’t have one. Still worth it.


Log In, Grab Loot, Repeat

It’s got the daily checklist vibe. Log in. Upgrade a cabin. Harass a turtle. Maybe grab some loot and bounce. But then there’s always some weird event: like racing ships for hats or collecting 100 bottles before you blink.

The events rotate. Sometimes you’re fighting ghosts. Sometimes you’re scrambling across the map for crates. Sometimes it’s just pure nonsense. I respect it.

What keeps it fun is how unstructured it feels. Some days I log in for five minutes. Other days I’m rearranging my captain rooms like it’s pirate IKEA. No judgment.


Let's Talk About the Emerald Situation

Emeralds are the premium stuff, and yeah, they’re everywhere. You get a few from quests, but the shop is always waving some "limited-time bundle" in your face like it’s trying to sell you essential oils.

At first, it’s easy to ignore. But then you’re eyeing faster repairs. Or that hero who throws bombs and drops Shakespeare quotes. Yep, it got me too.

I gave in once. Bought a starter pack. Got extra sailors and a bathtub skin. No regrets. That tub is majestic.


Final Thoughts from the Deck Chair

Sea of Conquest throws a lot your way, and weirdly, most of it lands. The art’s bold. The characters are off-the-wall. The battles hit hard. And the whole world feels like it’s barely held together with rope and drama.

It’s clunky, messy, and kind of brilliant. You show up for a simple ship upgrade and somehow end up picking curtain colors.

Whether you’re chasing glory, redecorating a floating tavern, or just yelling "yarrr" with strangers, there’s something in the fog waiting to mess with you.

Just make sure your ship floats, your crew complains, and your cook isn't too quiet. That's when it gets weird.

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